For AD&D1 and B/ED&D, it includes the standard 1gp = 1xp.
Total xp value: This is the total value of enemies and/or challenges that had a xp value or CR. It does not include the value of mundane armor, weapons, and equipment taken from fallen foes. Total gp value: This is the total value of items that had a value listed for them in the adventure module (usually coins*, gems, and jewelry). For the 'adventure path' modules, the levels (and xp) will carry over from one adventure in the series to the next. Party begins at: This is the level (and xp) that the party of adventurers begin the adventure module. I will probably be adding data from other classic adventures as well. NOTE: This thread will contain spoilers for:ĪD&D1's Temple of Elemental Evil, Against the Giants, Descent to the Depths of the Earth, Vault of the Drow, and Queen of the Demonweb Pit.ĭ&D3's Sunless Citadel, Forge of Fury, Speaker In Dreams, Standing Stones, Heart of Nightfang Spire, Lord of the Iron Fortress, and Bastion of Broken Souls.ī/ED&D's The Keep on the Borderlands, The Isle of Dread, and others.
Then it became actually taking notes on a piece of paper, and comparing between them.įollowing this opening post, will be lists of the treasure (gp value, xp value, and magic items) in the iconic adventure series of AD&D1, B/ED&D, and D&D3. It started with a curious notion, and it built up from going through one adventure module noting certain things mentally.